
Assassin's Quest
Описание
In Robin Hobb's "Assassin's Quest," the final installment of the Farseer saga, Fitz Chivalry's quest for revenge on the usurping Regal leads him on a journey to the Elderlings, where he discovers hidden magical abilities. This richly detailed fantasy novel further develops Hobb's world, offering deep characterizations and emotionally resonant battles, alongside a complex exploration of magic and political intrigue. The conclusion of this story also serves as a foundation for future adventures in the world Hobb has meticulously crafted. Readers will be captivated by the intricate plot and the satisfying resolution of Fitz's quest. The book's length, while potentially exceeding some readers' expectations, is balanced by an abundance of character development, world-building, and compelling scenes of magic and battle.
I AWAKE EVERY MORNING with ink on my hands. Sometimes I am sprawled, facedown, on my worktable, amidst a welter of scrolls and papers. My boy, when he comes in with my tray, may dare to chide me for not taking myself off to bed the night before. But sometimes he looks at my face and ventures no word. I do not try to explain to him why I do as I do. It is not a secret one can give to a younger man; it is one he must earn and learn on his own.
A man has to have a purpose in life. I know this now, but it took me the first score years of my life to learn it. In that I scarcely think myself unique. Still, it is a lesson that, once learned, has remained with me. So, with little besides pain with which to occupy myself these days, I have sought out a purpose for myself. I have turned to a task that both Lady Patience and Scribe Fedwren had long ago advocated. I began these pages as an effort to write down a coherent history of the Six Duchies. But I found it difficult to keep my mind long fixed on a single topic, and so I distract myself with lesser treatises, on my theories of magic, on my observations of political structures, and my reflections on other cultures. When the discomfort is at its worst and I cannot sort my own thoughts well enough to write them down, I work on translations, or attempt to make a legible recording of older documents. I busy my hands in the hope of distracting my mind.
My writing serves me as Verity's mapmaking once served him. The detail of the work and the concentration required is almost enough to make one forget both the longings of the addiction, and the residual pains of having once indulged it. One can become lost in such work, and forget oneself. Or one can go even deeper, and find many recollections of that self. All too often, I find I have wandered far from a history of the duchies into a history of FitzChivalry. Those recollections leave me face-to-face with who I once was, and who I have become.
When one is deeply absorbed in such a recounting, it is surprising how much detail one can recall. Not all the memories I summon up are painful. I have had more than a just share of good friends, and found them more loyal than I had any right to expect. I have known beauties and joys that tried my heart's strength as surely as the tragedies and uglinesses have. Yet I possess, perhaps, a greater share of dark memories than most men; few men have known death in a dungeon, or can recall the inside of a coffin buried beneath the snow. The mind shies away from the details of such things. It is one thing to recall that Regal killed me. It is another to focus on the details of the days and nights endured as he starved me and then had me beaten to death. When I do, there are moments that still can turn my bowels to ice, even after all these years. I can recall the eyes of the man and the sound of his fist breaking my nose. There still exists for me a place I visit in my dreams, where I fight to remain standing, trying not to let myself think of how I will make a final effort to kill Regal. I recall the blow from him that split my swollen skin and left the scar down my face that I still bear.
I have never forgiven myself the triumph I ceded to him when I took poison and died.
But more painful than the events I can recall are those that are lost to me. When Regal killed me, I died. I was never again commonly known as FitzChivalry, I never renewed bonds to the Buckkeep folk who had known me since I was a child of six. I never lived in Buckkeep Castle again, never more waited on the Lady Patience, never sat on the hearthstones at Chade's feet again. Lost to me were the rhythms of lives that had intertwined with mine. Friends died, others were wed, babes were born, children came of age, and I saw none of it. Though I no longer possess the body of a healthy young man, many still live who once called me friend. Sometimes, still, I long to rest eyes on them, to touch hands, to lay to peace the loneliness of years.
I cannot.
Those years are lost to me, and all the years of their lives to come. Lost, too, is that period, no longer than a month, but seeming much longer, when I was confined to dungeon and then coffin. My king had died in my arms, yet I did not see him buried. Nor was I present at the council after my death when I was found guilty of having used the Wit magic, and hence deserving of the death that had been dealt me.
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